KINGDOM is a performance work integrating dance, virtual reality (VR), 3D scanning, and real-time motion capture technology. It explores how humans re-perceive body, memory, and existence in an age where digital technology has become deeply embedded in everyday life.
The work begins with the artist's own lived experience. Following the loss of a family member in 2020, she grew increasingly aware of how the spaces and things around her were rapidly disappearing. This prompted a series of everyday scanning actions using her phone — documenting the spaces left behind after her family home was demolished under an urban renewal project and the household relocated, while also capturing images of her own appearance. These scanned materials, marked by a fragmented and broken texture, were reconstructed inside a virtual environment, forming a digital landscape built from fragments of memory.
In performance, the performer wears a VR headset to enter this virtual world. A real-time motion capture system translates her physical movement into a virtual avatar, which then interacts with the scanned spatial environments. Audiences in the venue require no headset — instead, they watch through multiple live-feed screens as virtual and physical realities interweave. Moving between different viewpoints and camera angles, they piece together their own understanding of the space, gradually becoming aware of how the performer continuously recalibrates her body while navigating the disjunction between the real and the virtual.
KINGDOM does not pursue seamless, high-fidelity immersion. Instead, it treats the virtual environment as a system defined by delay, error, and misalignment. Under these unstable conditions, the performer must fall back on touch, weight, and spatial awareness as her primary guides — the body becoming an essential sensing interface through which the virtual world is understood.
Within this virtual space, the scanned and frozen moments are not merely representations of images — they become questions about life and the nature of existence. The broken spaces, lingering objects, and displaced body doubles inhabit an undefined threshold, prompting us to reconsider how time passes and how memory takes form.
Through the interplay of body, image, and sound, KINGDOM reaches toward an imagination of the future: as the world continues to disappear, perhaps what remains of us in digital space is another kind of trace. The body — moving ceaselessly between the real and the virtual — becomes a medium connecting time, memory, and existence. It invites audiences to reflect: when things are gone, how do we sense, within the broken fragments of memory, the weight of time and of life itself.
2025
45 mins
Concept, Choreographer, Performer| Ting-ting Chao
VR Content & Interaction Design|Yi-ting Cheng
VR Technologist|Bo-yu Ko
3D Environment Artist |Tzu-an Hsu
Lighting Design|You-jyun Wang
Set Design |Kuan-nan Jiang
Sound Design|Hsin-yu Chang
Costume Design|Hsuan Kuo
Stage Manager| Yi-rou Hung
Visual Technical Coordinator|Cheng-ru Wu(PB)
Visual Technical Execution|Jr-syuan Lee
Master Electrician|Hung-yue Liang
Lighting Supervisor| Pin-hsuan Chen、Hao-yu Hsu、Yu-ling Hsu、Kai-li Wang
Technical Director|Chen-jhih Shen
Sound Operator |Po-hao Chen
Visual Design|Hsau-en Hsu
Creative Fellowship|Mei-ning Huang
Creative Consultant|Chieh-hua Hsieh
Technical Consultant|Wei-an Chen
Arts–Business Partnership & Sustainability Consultant|Lois Pan
Producer| Hsiao-fan Tai
Ticketing&Administration Support|Shu-han Yang
Programme Design|Hsin-yu Nian
Still Photographer|Wei-chi Lin(work in progress)、Chun-yun Lin
Cinematographer|Sih-wei Luo
Production|Anarchy Dance Theatre
Support|GRAMM TEK INC. ,Ministry of Culture, Department of Cultural Affair of Taipei City Government, ChinLin Foundation for Culture and Arts
Partnership|C-LAB Taiwan Sound Lab, Taipei Digital Art Matchmaking Platform, Industrial Technology Research Institute
2025 TAIWAN TOP Performing Arts Group
2025 Youth Arts Development Grant — Ministry of Culture, Taiwan